Spycraft Saga Design Diary

So after watching a bunch of Veronica Mars and Alias I got thinking of playing a spy RPG. Back in the day I really enjoyed Spycraft, but it wasn’t perfect and it’s new version went detail heavy … the opposite way I like my games.

What I really would like is a game that had the beat stuff from Spycraft but in a simplier package. Then it occured to me you could use the framework of Star Wars Saga Edition with the details from Spycraft and D20 Modern to build a modern and streamlined system. Why D20 Modern when I’m a hater of that “game”? Simple it has good stuff worth stealing like Talent trees in a bad framework.

So basically I take the bones of Star Wars Saga and drop in the feats, gear and chase system from Spycraft and the Talent trees from D20 Modern. Tweak so it’s more xXx than Tom Clancy and serve with Doritos and Mountain Dew.

Now the heavy lifting. Build classes using SWSE and D20M Talents. Then tweak Spycraft feats. Then tweak Spycraft equipment rules.

Next post, character classes. Wish me luck.

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